Hello, I just recently starting using the VNDS Interpreter app for Android, and have five novels working rather well, with the exception of sfx/voices, which don't work at all. All novels I've used have this problem (FSN, Ever17, Tsukihime [sfx], etc...) The automatic filetype being used is .aac, correct? Are there any Android users that can confirm whether there's a compatability issue with .aac?
I'd rather not have to unzip all .aac files, convert each and every single one of them into .ogg files (assuming those would even work, either), re-zip them, then replace the .aac zip with the .ogg zip. Unless there's no other option, though. I can't complain much, this is a pretty great effort you've all been working on.
Oh, forgot, I'm using Android version 2.3.3, in case that has anything to do with it.
>Are there any Android users that can confirm whether there's a compatability issue with .aac?
Stock Android switched to a different media player back-end in 2.2+, which doesn't support the type of AAC used in VNDS.
Is there anything I could do with the sound files, such as converting them to a different filetype (like .ogg or .mp3), to have them be supported?
I've used to convert aac to ogg...
Oh ya, you will also need to use notepadd++ to find all entries in the scripts where .aac is and replace it with .ogg, which is very easy in notepad++.
That makes sense, I'm following all of that, but for some reason I'm not sure why, it's not working. To confirm, am I doing this right?
In vnds/novels/fate:
In theory, this sounds like it's supposed to work. It's the default set-up with everything .aac (sound filetypes and script instances) changed to .ogg. Is there anything else I could be missing?
Compression on the zip files should be none... if vnds is crashing before getting in game. If you've copied FSN from a ds you would need the img.ini file in the root of the fate as well.
img.ini has a two lines of text:
width=640
height=480
Another option would be to leave the sound/script files uncompressed instead of ziped to test and make sure everything is working...
FYI, if you go with using the uncompressed method, i would suggest adding a file in the vnds directory (without quotes)".nomedia" this file will keep the android media scanner from scanning any files in the vnds/* directory.
I should have been a bit more clearer, it works fine. It doesn't crash, it loads and everything (after the .aac>.ogg conversion in script/sound), just that the sound effects still do not work. I did take img.ini out of the root at one point, but putting it back didn't change anything.
I've done the same thing with Ever17 (except uncompressing them, still in zip files), changing all instances of .aac to .ogg in script/sound, and it still doesn't work.
I left the sound/script files uncompressed instead of zipped and now it just freezes at 55% initializing. Irritating. I wonder if I should just give up on the voices, as much as I'd like to have them working. >_>
Thanks for the tip with .nomedia though, previously I had by accident opened the gallery slideshow, and the first image that comes up is a Tsukihime h-scene. The application itself now strangely crashes, but preventing that from happening again is good enough.
Never mind, finally got it to work. Didn't realize that when zipping the files, (using winrar), you were supposed to use the "store" compression option. Now voices and everything work nicely.
I'm not exactly sure how the game worked (albeit without voices) at all with script.zip being compressed, but whatever the case, it works.
Sorry for the annoyance and thanks for the help!
report bugs etc.
awesome dude great work!!
Is this for real? Wow, awesome job dude, why didn't you tell us about his before?
Could anyone explain how to compress/store the folder into .novel format? I'm a bit confused...
Megaupload is dead, someone please reupload disc-plus
Yeah, pretty please - reupload it, someone. Android port will be nice too.
The Android/DS ports are already on the wiki page...
The links (for disc-plus) are megaupload links on the wiki.
Picking this one up as well. It should be a lot easier than Kanon. The thing I'm worried about most with this one is screen effects. It's going to require some testing but I think I might release a full episode 1 for people to test after I get up to a certain point. Let's say the first twilight since that should be enough to test a bit of the commands. Otherwise it'd take a while for me to release something major since I'm a pretty slow reader.
This small demo is the opening of episode 1 and goes up until where the OP movie plays. I am not affiliated with Witch Hunt in any way but I will deal with misc errors like typos if people report them here. I know the script is littered with them so you'll not only be helping out the DS port by reporting errors but also the PC translation.
Download:
Credits:
Maker: 07th Expansion ()
Translation: Witch Hunt ()
>.< Awesome :-)! Thank you anonl and happy new year!
So... how does this work?
Anyone kind enough to upload their converted ep8 folder?
Rika-chama, you're awesome <3 Also thanks to Anonl :D
Let me know if that one works fine for you. I actually set it to scale to my tablet, so it might not work correctly on the ds itself. If that's the case, I'll do another conversion.
Sure sure... Actually, right on the start I get Guru meditation error... So yeah. It doesn't work.
This version should work fine.
thanks rika-chama! this one works.
I know that I'm super late, but I just realized that there's no way to get the xtra scenes. For instance, during the quiz chapter, even if you get the answer right, you don't get the extra dialog between the people who gave you the quiz. This also goes for the extra content during the end, with Battler and Beatrice in the boat.
I started messing with the idea of porting GSnM on Sunday after completing chapter 2. Most of my time i've been working on a workflow of multiply find/replace regular expressions for notepad++ to find specific stings of text and recreate with correct vnds syntax. I just started messing with notepad++ not too long ago, so if anyone has better methods of consolidating the number of find/replace expressions let me know.
Last night I finished modifying all of the background/foreground images to 800x600. The sound files are .ogg format.
At this point the workflow works decent, after inputting in all of the find/replace expressions I'm able to play the game, but there is additional work that needs to be done to make it optimized.
Everything i'm doing is being uploaded to dropbox, then to my web-server automatically. I doubt i'll complete this on my own, so if anyone else in interested of collaborating to complete this everything im using is public.
Site: no maou/
Workflow: no maou/workflow.txt
>workflow of multiply find/replace regular expressions for notepad++
just fucking give up now
>so if anyone has better methods of consolidating the number of find/replace expressions let me know.
perl
hmm....tried to delete this thread, but i guess it wont >.<...
Here's the links again, but this time without the spaces, which i guess effects the url tagging.
Site:
Workflow:
img/sound files:
I think the moral there is dont put spaces in your urls.
Is this idea still being tossed around or has it been dropped?
G-Senjou no Maou for VNDS would be really great, in my opinion.
I am an asshat. Moving on, this has been ported. Some of it, at least. The entirety of Chapter 1(from the start until the end of school festival) has been ported.
Something about this port is funny, as while I finished porting the entire thing in two weeks(excluding testing, which I only got around to recently), the Sono Hanabira ni Kuchiduke wo ones that I've done have taken months(to port, not to test).
Only real errors that should be in this are small, such as typos. They should hopefully be fixed by the time Chapter 2 comes around, but there's no date on that yet(it's also like 2x the size of Chapter 1, I believe). Oh, there's also no images that properly relate to the flashbacks(sepia, I believe?).
If there are any other errors, post them in here and there'll be a quickfix. You could fix it yourself by looking in the .scr files, but here's always better so it's fixed in Chapter 2, as well.
Here's the link to Chapter 1:
I also wanted to play this game for a long while Thanks for this
i tried using the thing on weaboolnl.
and i tried this game with 1.4.9, it gets guru meditation at the concerts, and cannot find script errors at the choices points.
then i tried it at 1.4.2, it gives me cannot find RETFILE or something like that at the concert points, and it does it again at the choices points.
this forum is probably dead, but might as well put it out.... and hope it gets answered.
You are the best!Everything will be ok!
bah. no help came, so i finished it on my computer. it was a good read.
Sorry to revive this dead thread but I found a fix for the Guru Mediation Error at the concert when the game starts..
idk if the freezing issue people are complaining are the same as mine but here's how I fixed the problem:
1 - Extract the script.zip in X:\vnds\novels\kirakira
2 - Open 9020.scr with Notepad ++ and delete the following line:
jump live_1080.scr (line 47)
3 - Hit ctrl + S or File>Save
Deleting 'jump live_1080.scr' lets you skip the concert animation that causes the game to crash..(it's just lots of backgrounds changing..nothing revelant)
Hope this helps some people
I just converted Kirakira and the Guru meditation error didn't show up in the first playthrough of the game, but happens on all the others. Maybe the problem lies in some variable that is modified after the first time you play the game?
Hi again, deleting the cache folder fixes the first guru meditation error I had that didn't let me load the game after the first playthrough. Then, there's another guru meditation error I hadn't see until now, when you let the concert start.
This game is very good!
I got this errors while converting the game using Kira-kira converter ver. 1.02.
The game also crashed and send me back to main tittle screen showing "invalid label: 0" text.
This happen at the end of script file numbers 1020.scr and 1030.scr.
I hope anyone in here can help me.
my converted game messes up here:
text Hmm, what should I do?"
setvar varD12 = "Ask Kirari to buy Okonomiyaki."
setvar varD16 = "Ask Kashiwara to do the shape game."
setvar varD20 = "Ask Chie-nee to do the target shooting."
choice $varD12|$varD16|$varD20
setvar selected - 1
setvar varD8 = selected
jump $RETFILE $RETLABEL
it always goes with the Kashiwara choice no matter what I choose and not sure how to fix it.
I ran the converter for FSN and got it up and running on VNDS and I was wondering if Realta Nua stuff would be on it? I looked through the CG and music but did not see anything RN related which leads me to believe that it is not in my converted copy. Considering that the uncensor patch got through I thought that the RN patch should have as well, but that appears to be not the case.
Just wondering if I did anything wrong or if RN is just not supported by the converter. Thanks in advance.
the realta nua patch is not supported by the converter since its only add an extra patchX.xp3 in the fs/n folder (X is a number of the used file)
Well that's a shame. I kind of figured since I was looking through the scripts to see if I could find anything relevant to RN and found that the scenes that would be enhanced through the patch were not translated at all
Though I have come up with another question. Can I edit the scripts and add the relevant CG and music to where it would be as if there were an RN Patch?
...uh...well, who are you expecting to stop you? Add the stuff in if you want. Then you can pack it up and stick it on mediafire or something and then the wiki will magically update itself and the link will be on there.
Lulz. I wasn't asking permission, just wondering if it was possible. Judging by your answer I would assume it is.
Gonna be hard though... Looking through the scripts is a pain to do since it does not have any line breaks.
>Looking through the scripts is a pain to do since it does not have any line breaks.
Are you using Windows notepad?
If yes, try to use Notepad++, because it recognize unix linebreaks (or something like that, which is used on the scripts) that the regular notepad don't see.
Yes I was and Notepad++ made it so much easier on the eyes.
In either case, I am making no promises on a delivery of this project, but if I do end up finishing it I will definitely post it here.
I was just wondering if you could change the background from black to white because it kinda hurts my eyes reading white text in a black background.
this functionality is enabled in wumbo mode.
... How do you do that...?
Pretty sure he's just trolling, seen this "wumbo" stuff in another threads.
Hey all,
Can anybody give me some information from their experiences with the Android VNDS build? At some point soon I might need a new phone. I was thinking about getting an android, but VNDS would probably be my primary reason for investing in it.
Does it look similar to the DS version? Is it just a matter of downloading the app, and then loading up novels onto your microSD in a similar way to the DS? Are all the currently completed VNDS projects compatible with it? Maybe a screenshot or two?
I know that's just me begging for information, so it's not a huge deal, but it would be nice to hear a bit from somebody who has experience using the app. Thanks in advance to anybody willing to provide something :)
The .wav files used by VNDS, if you've read the documentation, are raw IMA ADPCM files. Windows Media Player can play them, but only with the correct RIFF WAVE headers. You can try adding the headers themselves.
For me, I just built my own decoder for them. It decodes the file, but I don't think it does them nicely. I can share it if you'd like.
Available in PHP or Visual Basic. Pick one.
If you could, the PHP one sounds interesting to use :-). Thanks!
Alright, fixed it up and ready for release!
Source code here:
Just keep in mind that this is a terminal app, not a web app. So please run it in a terminal, not on a web server.
For Windows: Run in terminal "<location of php.exe> <location of this script>"
For Linux: Install PHP from repositories, then "php <location of this script>"
The decoder 100% correct, I know something's off about it but don't know exactly what.At least you can get some recognizable sounds from it. If someone knows what went wrong, feel free to tell me.
I won't be pedantic about software license, so I'll keep it short and simple. Feel free to use/modify/give out/etc. the software. But please don't do anything obviously wrong such as distributing it without much modification and claiming it as yours. Also, I will not be responsible for anything bad that happens, and will not guarantee that it works as intended.
>php
>Just keep in mind that this is a terminal app, not a web app. So please run it in a terminal, not on a web server.
I wish I could kill you over the internet
It's just me or the VNDS Interpreter 1.5.0 for Android released today is having problems with some files?
I've just made the upgrade and noticed some "Script error" on novels that were playable in the previous version.
Messing around a little bit, I noticed it happens when the app try to load the jpg files from some releases (for example, happened here on Kira -snowdrop-, from Gaidai's port), so I tried to re-convert those jpg (using my freaking old picaview) and it plays fine again.
So, is it a bug (that hopelly will be fixed) or a feature (and we should deal with it :P)?
Thanks!
I just downloaded the update for the interpreter and so far Kira like you said as well as Ballad of an Evening, Red Shift, Saya's song, Nigi no Kanata ni, Narcissu 2, True Remebrance, Tsukihime, and Plus+Disc get strings of script errors.
Below are examples of the errors i'm getting:
nl.weeaboo.lua2.LuaException: attempt to call nil
nl.weeaboo.lua2.LuaException: Lua error
What settings did you use when you converted the jpg images?
>So, is it a bug (that hopelly will be fixed)
Yes, it should be fixed in 1.5.1
>Yes, it should be fixed in 1.5.1
That has been already released!
Thanks, seems to be everything ok now.
>What settings did you use when you converted the jpg images?
I tried with xnview and the problem was still there, then I converted with picaview (version 1.31, from 1999) with all the default/disabled options and quality on 100% and it worked, but now the problem is apparently fixed on 1.5.1
The 1.5.1 version still seems to be having some problems.
I just resumed my save of Saya no Uta and saw an error saying "Unable to find image file: background/ba02no0.jpg", so I extract the zip and the file was there... so I tried recompress that particular jpg (like I did in the previous bug) and now the image is loaded normally.
Here's a sample script with both files, the original one and the recompressed:
ok so im trying to get into VN but since i cant play on pc i am forced to play on VNDS_I and as such i aquired a few .novel games. loaded them into the vnds folder and low and behold they dont show up. so i was wondering what i need to do to get them playable on VNDS interpreter?
set them to wumbo
so change "blabla.novel" to "blabla.wumbo" ?
herb derb .novel is a compressed folder
Hello,
I am new to using VNDS and have been having some trouble putting FSN on my Galaxy Nexus. After using converter 1.2.2 and transferring the files to the phone, I am able to access it without problem. Voices, music, and sfx work fine, but I am not able to see any images,sprites,etc. I have attempted two separate conversions under different settings with no avail.
In short, is there a list of specific settings required for proper image display?
Thanks, in advance.
You may have corrupted jpg/png files in the zip's, or incorrect compression settings on the background/foreground.zip's.
Download the 7zip archives of fate stay night and use those background/foreground zip's:
Thanks. I'll give that a go.
The images are displaying, but the size is too large for the screen, Is there a way to change the resolution of the background/foreground images in this case?
You need to modify the img.ini file in the fsn vn directory. Change it to the resolution whatever your display supports.
I got everything working. Thank you for the help, Dark09
Specifically no$gba 2.5c. I want to try this out in an emu before using it in my actual DS since I'm completely new to the DS homebrew scene, and know virtually crap about doing anything besides loading cartridges. -_- Halp plz?
This way is not working, I'm afraid.
I extracted to d:/projects/vnds, but when running 'make clean && make' I get an error:
linking vnds.arm9.elf
built ... vnds.arm9
make[1]: Leaving directory `/d/Projects/vnds/src/arm9'
Nintendo DS rom tool 1.41 - May 1 2009
by Rafael Vuijk, Dave Murphy, Alexei Karpenko
Nintendo DS rom tool 1.41 - May 1 2009
by Rafael Vuijk, Dave Murphy, Alexei Karpenko
Cannot open directory 'd:/Projects/vnds/vnds'.
make: *** [vnds-EFS.nds] Error 1
Thanks for the detailed instructions, anoNL.
After struggling a while, I finally managed to get it to boot, showing me this error. I tried dozens of possible locations for the novel, but all failed.
I also tried using "ndstool -l vnds-EFS.nds" to check if the files are there, but everything seemed to be inserted correctly.
What am I doing wrong? Where should the files be located when running ndstool -l?
Hint: anonNL will develop a pc version if you send him a pc...
the folder should be only vnds.
ex.
vnds/etc...
NOT
vnds_1.5.1/vnds/etc...
sorry for english.
>>28
Sorry, could you please be a bit more detailed about the folder structure? I tried dozens of possible variations and they all fail. This problem is driving me nuts.
And please feel free to write in broken english, as long as I can get the gist I'd be very grateful.
Need help, so bump.
>>28
if you try all combination
try irc channel of them,
ones who created vnds.
irc.rizon.net #vnds
Why, would you want to?
For testing purposes only.
Porting games requires a lot of testing (more specifically nearly endless modification-testing cycles) and putting all the stuff on the flashcard each time gets a bit annoying after a while.
I have tried all day to get this to work, there were lots of problems along the way:
Compiling VNDS with the newest version of DevKitPro didn't work, I had to use DevKitPro_r32 and replace libnds with version 1.4.8 to even get it to compile (which works fine now).
I had no luck running the converted file in an Emulator though, NO$GBA gives me the error "The rom-image has crashed" for the vnds-EFS.nds file.
If anyone else got this to work this would help a lot, as already said it's very inconvenient developing visual novels for vnds with a flashcart.
ive recently bought vnds and is actually happy with its performance. but one thing bugs me, is that i cant seen to use the longpress feature. how many seconds do the longpress skip needed to be pressed in order for it to work? i got an xperia x10.
Long press works for me after about 2-3 secs holding my finger to the screen. You also have the skip(faster) button in the menu if you want to skip through scenes as well.
Could someone upload already converted novels? I don't want to download all of them for PC and then convert, when someone for sure has them converted.
NOPE NEVER
Here buddy.
It seems like Narcissu's novel + sound doesn't even appear among my vnds' loading list. The one without sound loads just fine, although the other novels I've tried works with sound no problem. I'm tempted to try it unzipped, but I'm running all of this on Windows, so you know, with the upper-case/lower-case prob ...
Which leads me to my FSN question.
I've got the same problem from this thread -
And the solution to that is barred by my upper-case/lower-case roadblock again.
So... Upper-case/lower-case prob.
Am I up a certain creek without a paddle?
and this error is from after what number 2 says
oh... so how do you "store" i'm using xp and i don't see this so called "store" is it add to archive?
oh ew... i just realized well i'll help anyone one who needs help with this post : right click, click add to archive look at compressing method... select store
sigh.. the script/main.scr is still broken though..
I've had to uncompress everyone of the VN's I've downloaded so far. I'm thinking there could be other factors at work that the dev team hasn't considered, such as hardware differences betweenst the various flashcart devices.
I've both of Datel's products. Datel Max Media Dock (CF) and the Datel Game'n Music (Micro SD). For both, I have had to unzip the files in order for the VNDS program to be able to see them.
Thanks for sharing your article. I really enjoyed it. I put a link to my site to here so other people can read it.
The link for narcissu is down. Is there an alternate link?
Just get the Narcissu2 download. It includes both Narcissu and Narcissu2.
i'm wondering is the current version of narcissu had no voice (the character voice) or it mean to be that way? i had background sound though.
i've noticed some problems with sound playing while finishing up and testing a saya conversion.
the game's pretty sound effect heavy, and for some reason sound effects tend to get stuck and just don't want to go away. not by themselves (they should play once but loop themselves), not by going into the menu (the voices do cut off though), and not by ending the game either (they become static garbage).
is there some way to fix that?
if it makes any difference, the sound effects are in pcm format, voices in aac and music in mp3.
I've read through it and I have to give kudos to the person who converted this! But there's something that kind of bugs me!
I haven't played this on PC, so I got to ask; are there missing CGs? Doing a pic search on Saya no Uta brings up some legit-looking (hentai) images that weren't in the novel.
not sure, but i don't think i missed any.
playing it in the compressed archive could make some images not appear, i had that problem while converting tsukihime plus disk too, with backgrounds not wanting to load because they were zipped.
try unzipping the files and check again.
>>18
Totally worked! Thank you! I'll keep everything uncompressed from now on. (And I missed out on quite a bit. I don't recognise some transition background images, although that could be because I was too focused on the text).
Whenever i load up vnds i get a white screen
and with another emulator it says make sure game is saved in/vnds/
pls help
Make sure that you dldi patch the .nds file...I don't really know what else to say. You could make sure that it at least isn't something with your microSD by backup/reformat. Maybe you could give a little more information on what flashcart you are using and your current setup.
As for using it on an emulator...you have to change the source files by a little bit (just changing a setting pretty much) so that everything is compiled into an .nds file rather than using external files. That means that the "external files" also have to be included in the compiling.
With that, I've always thought it'd be nice to have a already-compiled version, compiled for emulators, available to download on the vnds page.
I wouldn't use it, but it might be convenient for the few people who want it, but aren't 100% on compiling the src.
I tried this game on my DS, I still see japanese characters when this game is already translated. Is this normal or is it because of the monsters talking near the protagonist?
Have you played Saya before? O.o That is how it supposed to be...
This is my first time. I see so that's why, thanks for posting.
I've been flying thru fate/stay night on my android phone to get to UBWs path. In the process of doing I saved before finish the first path as a backup i guess.
Ive been for the last hour trying to get on the UBW path. I'm not getting any option to stop saber from attacking rin/archer. At this point I would like to modify the save data, but I cannot find them at all, I would expect them to be in the same folder as the fate-stay night visual novel in the save folder. All I find in the save folder is a global.sav file (I'm using ES File Explorer to browse the flash). The saves are still showing up in VNDS interpreter.
If anyone can point me to the right direction on where the save files are stored on the flash I would be very much in there debt.
Ahhh...okay, I follow you now. Sorry. I'd like to be more helpul, but I noticed you were pretty much having a conversation with yourself on this thread, so I thought I'd try to impart whatever thoughts I could. I'm having that some trouble in the Cross Channel thread right now, heh.
My thoughts on that is that there's something screwed up in the scripts, meaning there's probably a bug in the converter. Just like with a normal visual novel, VNDS scripts can be configured to not display certain options or unlock certain routes until you've completed certain parts of the game. It sounds to me as though there's an error there where the scripts are not telling the interpreter to unlock the UBW path after you've completed Fate. Perhaps there's an if fi argument that's screwed up, somewhere.
Though, again...I know nothing about VNDS on the Android platform. If it was on DS I'd tell you to check out "opening.scr" in the scripts folder and trace the paths it's taking. The problem I would think is near the beginning of the game's scripts, since you have to start a new game to start playing UBW. Therefore if you've completed Fate, the program should be reading the scripts from the beginning when you start a new game, encountering the argument to unlock the UBW route, seeing that you've fulfilled the requirements, and then opening up the path. If it's not at the beginning of the game, then it's probably at the first choicepoint that would put you on the UBW path, but you could trace your way to that by starting from the beginning.
You are the man...Gaidai xD! I've noticed the scripts zip file, but never really thought of checking that to see if there was a way to force my way into UBW's path, primarily because someone suggested modifying the save file on here somewhere. The file fate03-00.scr at the end of the file has those if statements for stopping saber from attacking rin, which is determined by:
[Quote]
text Saber runs at the man in red without hesitation, takes his guard down with one blow, and...
if 桜ルート分岐 >= 3
jump fate03-17.scr
fi
if gセイバークリア == 1
jump fate03-03.scr
fi
jump fate03-17.scr
[/Quote]
No problem, glad I could help. I love VNDS, and I hope it continues to bring interested people around for a long time to come.
Yeah, I see what you're saying in the text you posted. That second bit of Japanese clearly says "(if) Saber Clear == 1" Thought it might have something to do with that. Glad it worked :)
Cross Channel is actually working fine, now. I was having issues with crashing and the choicepoints on weeks 5 and 6, but I got them all cleared up and the port now plays from start to finish with no problems. I posted my solutions in the Cross Channel thread, and the WalkthroughVNDS thread. Let me know if you have any trouble with it.
Heh, I finally got around to skipping the Fate route and ended up having to change that one script the same way you did, Dark. So thanks for posting what you did :)
I was wondering if anyone else would hit that roadblock xD! you will have to do the same thing for the heavens feel route as well (its in one of the fate01-xx.scr files i believe).
Argh, will I? Dang. Do you happen to remember which script it's in? Heaven's Feel is my favorite route, so I was thinking of just skipping UBW as well, this time through. Are there any problems with going from UBW True route to UBW Good route? Haven't tried that yet either, but I know the choicepoints for the two routes start to differ maybe a third of the way through.
I personally only played heavens feel once on PC xD, so i'm not too familiar with that route (I guess its the same way for UBW route as well lol) >.< . I just read thru a few script files to figure out which scripts effected the start of the routes, but didn't think this problem could effect the choices in the endings (sounds like it could though).
thanks for the solution to force it into UBW route, i just purchased VNDS full version yesterday and finished it just now, but didnt get the scene to trigger. i googled and found this thread. thanks man.
Your welcome xD!
While we're at it, to unlock the last route go to fate01-10 (I had to rename it to a .txt file because it wouldn't run .scr as text...) and replace its contents with
jump fate01-14.scr
Hello, I'm trying to port Yume miru kusuri, I've extracted all the files so far into usable formats, except for the scripts. The scripts are contained in Rio.arc, and while they do extract, they are encrypted.
It would seem according to this thread, that they use circular encryption, but I have no idea what that is. Perhaps it will help though. Can anyone help with this?
Also if anyone wants, I can upload what I've done so far, which as of now, isn't much, only me play around with what I have, I can technically port it without the script files, but it would be a lot harder it would seem.
Hello, people!
I've been wanting to join this wiki for some time now, and this seemed like the right moment.
Anyway, I'm a huge fan of VNDS, since I'm a sucker for the idea of running VNs on my portable devices. I used to muddle through porting to the PSP, until I came across this wonderful program, picked up a DS, and away we go~!
I've wanted to give back to this community for some time now, so I took the time to learn how to port using the provided guide. As a result, I come bearing gifts. Please enjoy this completed port of the visual novel Kira -SnowDrop-!
I had a bit of trouble with color banding, but otherwise everything seems to be working okay. I'm rather enjoying porting, so I'm thinking on working on some other projects in the near future. (Particularly Ballad of an Evening Butterfly, if nobody else has already started working on that one.)
Yep, I used the guide. I personally felt you explained it quite well. You must have, since I've never done this before, and it ended up working :)
Thanks, I didn't realize there was a thread for Ballad. I'll nab it.
If you end up trying this port and approve of it, is there a chance it might get added to the completed ports page of the wiki?
Well I updated the completed projects page.
tilting my hat Thank you sir :)
A porting guide? Where? On the wiki?
>>13 Yeah...apparently there is a "porting guide" in the wiki, under the link that says "How to port a visual novel to VNDS"...suffice to say it isn't actually a porting guide, but I felt like it would be nice to have that link actually go to something, thus I made a reference sheet for myself in the unlikely event that I feel like porting something over to VNDS.
That's -not- a porting guide? I think you're selling yourself short. Before I got a look at that, all I knew how to do was use NSAout, and do some image manipulation. That page was pretty much responsible for getting me to the point where I feel confident in my abilities to port to VNDS, now. I call it a guide, at least.
Hey folks, here's a new link to Kira, without the save files I accidentally left on there last time:
Sorry, and enjoy!
Here's a hi-res image pack, to optimize Kira Snowdrop when playing it on the android VNDS interpreter. Just extract the contents to the game folder and let them overwrite everything. Now when you're running VNDS on your android device, all of the images will look nice and crisp :)
(Note: There's a script folder in this archive because for some reason when I did the resizing, the Y coordinates for the foreground sprites were not adding up the way they do in the DS version. So I fixed the coordinates in the scripts.)
Enjoy!!
Hello, I'm trying to port Yume miru kusuri, I've extracted all the files so far into usable formats, except for the scripts. The scripts are contained in Rio.arc, and while they do extract, they are encrypted.
It would seem according to this thread, that they use circular encryption, but I have no idea what that is. Perhaps it will help though. Can anyone help with this?
Also if anyone wants, I can upload what I've done so far, which as of now, isn't much, only me play around with what I have, I can technically port it without the script files, but it would be a lot harder it would seem.
Damn, meant to start a new thread, ignore please.
Just finished a playthrough of Fate.
The following bugs are present :
" 'I stuck my hard spoon into Saber's warm soup. As I stiTohsaka looked at me with a weird look'
'Tohsaka looked at me with a weird look.' "
AnoNL, do you have any plans to port UBW? It would be awesome if you could somehow do that as well.
Is there a download for FateDS still floating around? Haven't had luck finding one.
Google. It's your friend.
Anyway it can't be that hard to find a working link. There should be multiple on this place at least.
Wiki has it:
I have the same problem. It won't let me go into any routes other than HF. Any ideas?
Is there an Alternate Download for the Sound files?
Is capping its DL speed at 12 KB/sec then dieing later one? None of the other VN sound files had this issue.
I don't have any music and I have the music vol turned onto max. Is there a seperate file I need to download or is it suppose to be included in the sound file dowloaded from here??
Hmm I cannot get it to save at all.. i mean i can save and load fine when running it.. but once i shut it all off.. and then restart it later... the saves are gone. using latest Vnds version.
and whatever. version the F/sn dl is from main page.
I know this thread is dead, but I have a problem regarding the FSN converter. I've been getting EOFException errors on some of the bmp files. Every other Japanese Character files are okay, so that's not the problem, but files like c26a.bmp show c26a.bmp java.io.EOFException.
Okay I have installed VNDS interpreter, I have put the Fate folder that I Created using the converter into /mnt/extsd/vnds/novels/ and I threw the .novel file formats in there as well.
I am using a coby kyros 7015 and it loads up but it doesn't see any of the files. How can I fix this?
looks like you forgot to set it to wumbo.
herp issue was that the path had VNDS instead of vnds
its set to mega wumbo in fact anon
If vnds launches, then it would be that vnds can't find the novels/files with the path. My phone and hp tablet has the path to the novels as: /sdcard/vnds/novels/ even though there is an alternative path /mnt/sdcard/vnds/novels/ . On my phone at least the external SD path would be /sdcard/external_sd/vnds/novels/ .
I personally have not tried to move my novels over to my external SD, but I would just double check to make sure there is no other alternative path to the internal or external sd.
An another thing, .novels may not work. If you run into problems uncompress them and zip up the background/foreground...etc (if you want to speed up the media search thing when you boot up android).